SY Exp 2: Kiosk Interface Observation and Affinity Mapping of User Requirements

Manual Content 


Title: Kiosk Interface Observation and Affinity Mapping of User Requirements


1. Introduction to Kiosk Interfaces 

A kiosk-based application is a self-service digital system designed to perform specific tasks without human assistance. These systems are usually touch-based and are installed in public places for quick and efficient user interaction.

Common use cases of kiosks include:

  • ATM machines for banking transactions

  • Railway or metro ticket booking kiosks

  • Airport self-check-in kiosks

  • Hospital registration and appointment kiosks

  • Mall information kiosks

  • Food ordering kiosks

Importance of good UI/UX in kiosks:

  • Kiosks are used by people of all age groups and technical backgrounds

  • Poor design can cause confusion, delays, and user frustration

  • Clear navigation, readable screens, and simple interactions are critical for usability


2. List of Observed Kiosk Interfaces 

No.Type of KioskLocation / ContextPrimary Purpose
1ATM MachineBank / Public areaCash withdrawal, balance inquiry
2Railway Ticket KioskRailway stationTicket booking and printing
3Airport Self Check-in KioskAirport terminalBoarding pass generation
4Hospital Registration KioskHospital reception areaPatient registration and appointment
5Food Ordering KioskFast food restaurantOrder placement and payment

3. Interface Observation and Problem Identification 

1. ATM Machine

  • Navigation: Multi-step process; not intuitive for first-time users

  • Look and Feel: Outdated interface with limited visual hierarchy

  • Information Issues: Instructions are text-heavy and unclear

  • Usability Challenges: Small buttons and limited language options

2. Railway Ticket Kiosk

  • Navigation: Too many options on the home screen

  • Layout: Crowded interface with insufficient spacing

  • Readability: Low contrast text affects visibility

  • Information Relevance: Excessive information shown at once

3. Airport Self Check-in Kiosk

  • Navigation: Generally smooth but lengthy process

  • Visual Design: Professional but complex for elderly users

  • Accessibility: Touch targets sometimes too small

  • Information Issues: Instructions are not always clear

4. Hospital Registration Kiosk

  • Navigation: Linear flow but slow response time

  • Look and Feel: Plain and unengaging interface

  • Content Clarity: Medical terms not user-friendly

  • Usability Challenges: Limited guidance for first-time users

5. Food Ordering Kiosk

  • Navigation: Easy and intuitive

  • Visual Design: Attractive images but cluttered screens

  • Information Issues: Customization options cause confusion

  • Usability Challenges: Overloaded screens during peak hours


4. User Requirement Collection Method 

Selected Design Tool: Google Forms

Reason for Selection:

  • Easy to design and distribute

  • Suitable for collecting structured feedback

  • Automatically organizes responses for analysis

  • Ideal for academic and usability research

User Types Identified

  • Elderly users

  • First-time kiosk users

  • Frequent users

  • Users with limited technical knowledge

Key User Needs and Expectations

  • Simple and clear navigation

  • Large buttons and readable text

  • Quick task completion

  • Clear instructions and feedback


5. Affinity Mapping of User Requirements 

Using a design tool (conceptually represented), user requirements were grouped into affinity clusters.

Affinity Group 1: Navigation & Flow

  • Simple step-by-step process

  • Minimal number of screens

  • Clear back and home options

Affinity Group 2: Visual Design & Readability

  • High contrast text

  • Large fonts

  • Clean and uncluttered screens

Affinity Group 3: Accessibility & Inclusivity

  • Multiple language options

  • Large touch targets

  • Audio or visual guidance

Affinity Group 4: Error Handling & Feedback

  • Clear error messages

  • Confirmation before critical actions

  • Visual feedback after each step

Affinity Group 5: Performance & Responsiveness

  • Fast system response

  • Minimal loading delays

  • Smooth screen transitions


6. Recorded Findings and Design Insights 

Key Usability Problems

  • Complex navigation in public kiosks

  • Small buttons and low readability

  • Excessive information on single screens

User Pain Points

  • Confusion during multi-step processes

  • Difficulty in understanding instructions

  • Stress during time-sensitive usage

Critical Design Gaps

  • Lack of accessibility features

  • Poor visual hierarchy

  • Inconsistent feedback mechanisms

Suggested Improvements

  • Simplify navigation and reduce steps

  • Improve text size, contrast, and spacing

  • Add multilingual and accessibility support

  • Provide clear instructions and confirmations


Conclusion

This practical study analyzed five different kiosk-based interfaces to understand usability, navigation, and design challenges. User requirements were collected and organized using affinity mapping, highlighting key usability issues and improvement areas. The activity successfully fulfills learning outcomes by applying user-centered UI/UX design principles to real-world kiosk interfaces.


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