SY Practical No. 2: Use Design tool for user requirement collection and analysis of various interfaces such as kiosks
Conclusion
In this practical, we studied kiosk-based applications and observed different kiosk interfaces used in real life such as ATM, ticket booking, food ordering, etc. We understood the concept of kiosks and their importance in high-traffic public places. We also collected user requirements and prepared affinity mapping using a design tool (Figma) to organize user needs effectively. Finally, we learned how to design a kiosk interface with proper navigation, which fulfills the expected learning outcomes of requirement analysis and UI planning.
Practical Related Questions
2) Write steps to apply navigation.
Steps to apply navigation in a kiosk application using Figma:
Create Frames (Screens)
Design different screens like Home, Menu, Details, Payment, Confirmation etc.
Add Navigation Buttons/Icons
Add buttons like Next, Back, Home, Cancel, Proceed, etc.
Open Prototype Mode
Switch from Design tab to Prototype tab in Figma.
Create Connections
Select a button and drag the blue prototype node to the destination frame (next screen).
Set Interaction Type
Select trigger such as:
On Click / On Tap
Select action:
Navigate To
Back
Open Overlay (if popup needed)
Choose Animation
Apply animation like:
Instant
Smart Animate
Slide in / Slide out
Preview Prototype
Click the Play (Present) button to test the navigation flow.
Check User Flow and Fix Errors
Verify whether all screens are linked properly and navigation is smooth.
3) List types of Kiosks.
Common types of kiosks are:
Employment Kiosks
Food Service Kiosks (Self-ordering kiosks)
Healthcare Kiosks
Bitcoin Kiosks
Photo Kiosks
Ticket Booking Kiosks (Railway, bus, cinema)
ATM / Banking Kiosks
Information Kiosks (Museum, mall, tourism)
Retail/Self-Checkout Kiosks